[feat] Layers mangaing

This commit is contained in:
2026-06-05 17:46:36 +08:00
Unverified
parent fd2ca8ad30
commit 1ba644168f
6 changed files with 483 additions and 28 deletions
+3 -2
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@@ -20,7 +20,8 @@ KERNEL_CPP = kernel/entry.cpp kernel/main.cpp kernel/serial.cpp kernel/fs.cpp \
kernel/scheduler/scheduler.cpp \
kernel/interrupt/gdt.cpp kernel/interrupt/idt.cpp \
kernel/interrupt/pic.cpp kernel/interrupt/pit.cpp \
graphics/context.cpp graphics/draw.cpp \
kernel/graphics/layer.cpp \
graphics/context.cpp graphics/draw.cpp graphics/rect.cpp \
fonts/pixel_font.cpp
KERNEL_ASM = kernel/scheduler/context_switch.S kernel/interrupt/isr.S kernel/interrupt/idt_helpers.S
KERNEL_OBJ = $(KERNEL_CPP:%.cpp=build/%.o) $(KERNEL_ASM:%.S=build/%.o)
@@ -48,7 +49,7 @@ all: _bd $(EFI_OBJ) $(BOOT_OBJ) $(KERNEL_OBJ)
_bd:
@mkdir -p build/graphics build/kernel build/fonts build/kernel/memory \
build/kernel/scheduler build/kernel/interrupt \
build/kernel/scheduler build/kernel/interrupt build/kernel/graphics \
build/efi/lib build/efi/lib/x86_64 build/efi/lib/runtime build/efi/gnuefi
$(EFI_CRT0_OBJ): efi/gnuefi/crt0-efi-x86_64.S | _bd
+61
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@@ -0,0 +1,61 @@
#include <graphics/rect.h>
void gfx_fill_rect(EFI_GRAPHICS_OUTPUT_BLT_PIXEL* buf,
UINT32 buf_w, UINT32 buf_h,
UINT32 x, UINT32 y, UINT32 w, UINT32 h,
EFI_GRAPHICS_OUTPUT_BLT_PIXEL color) {
if (x >= buf_w || y >= buf_h) return;
UINT32 x2 = x + w;
UINT32 y2 = y + h;
if (x2 > buf_w) x2 = buf_w;
if (y2 > buf_h) y2 = buf_h;
for (UINT32 row = y; row < y2; row++) {
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* p = buf + (buf_w * row) + x;
for (UINT32 col = x; col < x2; col++) {
p->Blue = color.Blue;
p->Green = color.Green;
p->Red = color.Red;
p->Reserved = color.Reserved;
p++;
}
}
}
void gfx_draw_rect(EFI_GRAPHICS_OUTPUT_BLT_PIXEL* buf,
UINT32 buf_w, UINT32 buf_h,
UINT32 x, UINT32 y, UINT32 w, UINT32 h,
EFI_GRAPHICS_OUTPUT_BLT_PIXEL color) {
if (x >= buf_w || y >= buf_h) return;
UINT32 x2 = x + w;
UINT32 y2 = y + h;
if (x2 > buf_w) x2 = buf_w;
if (y2 > buf_h) y2 = buf_h;
// Top edge
for (UINT32 col = x; col < x2; col++) {
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* p = buf + (buf_w * y) + col;
p->Blue = color.Blue; p->Green = color.Green; p->Red = color.Red; p->Reserved = color.Reserved;
}
// Bottom edge
if (y2 - 1 < buf_h) {
for (UINT32 col = x; col < x2; col++) {
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* p = buf + (buf_w * (y2 - 1)) + col;
p->Blue = color.Blue; p->Green = color.Green; p->Red = color.Red; p->Reserved = color.Reserved;
}
}
// Left edge
for (UINT32 row = y; row < y2; row++) {
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* p = buf + (buf_w * row) + x;
p->Blue = color.Blue; p->Green = color.Green; p->Red = color.Red; p->Reserved = color.Reserved;
}
// Right edge
if (x2 - 1 < buf_w) {
for (UINT32 row = y; row < y2; row++) {
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* p = buf + (buf_w * row) + (x2 - 1);
p->Blue = color.Blue; p->Green = color.Green; p->Red = color.Red; p->Reserved = color.Reserved;
}
}
}
+40
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@@ -0,0 +1,40 @@
#pragma once
#include <efi.h>
#define LAYER_MAX 32
#define LAYER_NAME_LEN 32
typedef enum {
LAYER_TYPE_DESKTOP,
LAYER_TYPE_WINDOW,
LAYER_TYPE_MOUSE,
LAYER_TYPE_OVERLAY,
} layer_type_t;
typedef struct layer {
UINT32 id;
char name[LAYER_NAME_LEN];
layer_type_t type;
int x, y;
UINT32 w, h;
int z;
bool visible;
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* buffer;
struct layer* next;
} layer_t;
// Initialization — allocates back buffer, registers keyboard handler
void layer_init(void);
// Layer management
layer_t* layer_create(const char* name, layer_type_t type, UINT32 w, UINT32 h);
void layer_destroy(layer_t* layer);
void layer_set_z(layer_t* layer, int z);
void layer_set_pos(layer_t* layer, int x, int y);
void layer_set_visible(layer_t* layer, bool visible);
layer_t* layer_get_by_id(UINT32 id);
layer_t* layer_get_focused(void);
// Compositor task entry
void layer_compositor_task(void);
+13
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@@ -0,0 +1,13 @@
#pragma once
#include <efi.h>
void gfx_fill_rect(EFI_GRAPHICS_OUTPUT_BLT_PIXEL* buf,
UINT32 buf_w, UINT32 buf_h,
UINT32 x, UINT32 y, UINT32 w, UINT32 h,
EFI_GRAPHICS_OUTPUT_BLT_PIXEL color);
void gfx_draw_rect(EFI_GRAPHICS_OUTPUT_BLT_PIXEL* buf,
UINT32 buf_w, UINT32 buf_h,
UINT32 x, UINT32 y, UINT32 w, UINT32 h,
EFI_GRAPHICS_OUTPUT_BLT_PIXEL color);
+319
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@@ -0,0 +1,319 @@
#include <graphics/layer.h>
#include <graphics/rect.h>
#include <graphics/context.h>
#include <memory/heap.h>
#include <memory/pmm.h>
#include <scheduler.h>
#include <serial.h>
#include <idt.h>
#include <pic.h>
#include <common.h>
// --- Layer list (sorted by z, lowest first) ---
static layer_t g_layers[LAYER_MAX];
static UINT32 g_layer_count = 0;
static layer_t* g_layer_list = NULL;
// Compositor back buffer
static EFI_GRAPHICS_OUTPUT_BLT_PIXEL* g_back_buffer = NULL;
// Focus tracking
static layer_t* g_focused = NULL;
// Shift+F10 state (set by IRQ handler, consumed by compositor)
static volatile bool g_shift_held = false;
static volatile bool g_switch_pending = false;
static volatile layer_t* g_switch_target = NULL;
// PS/2 scan code set 1
#define PS2_F10 0x44
#define PS2_LSHIFT 0x2A
#define PS2_RSHIFT 0x36
#define PS2_BREAK_BIT 0x80
// Forward declare
static void layer_insert_sorted(layer_t* layer);
static void layer_remove(layer_t* layer);
static layer_t* find_next_window(layer_t* from);
// --- PS/2 keyboard IRQ handler ---
static void ps2_irq_handler(trap_frame* frame) {
(void)frame;
pic_send_eoi(1);
UINT8 sc;
ASM("inb %1, %0" : "=a"(sc) : "Nd"((UINT16)0x60));
bool is_break = (sc & PS2_BREAK_BIT) != 0;
UINT8 code = sc & 0x7F;
if (code == PS2_LSHIFT || code == PS2_RSHIFT) {
g_shift_held = !is_break;
return;
}
if (!is_break && g_shift_held && code == PS2_F10) {
layer_t* next = find_next_window((layer_t*)g_focused);
if (next) {
g_switch_target = next;
g_switch_pending = true;
}
}
}
// --- Layer management ---
layer_t* layer_create(const char* name, layer_type_t type, UINT32 w, UINT32 h) {
if (g_layer_count >= LAYER_MAX) {
serial_write("LAYER: limit reached\n");
return NULL;
}
UINT32 id = g_layer_count++;
layer_t* layer = &g_layers[id];
layer->id = id;
layer->type = type;
layer->x = 0;
layer->y = 0;
layer->w = w;
layer->h = h;
layer->z = 0;
layer->visible = true;
layer->next = NULL;
const char* s = name;
char* d = layer->name;
for (int i = 0; i < LAYER_NAME_LEN - 1 && *s; i++) {
*d++ = *s++;
}
*d = '\0';
UINTN buf_size = (UINTN)w * h * sizeof(EFI_GRAPHICS_OUTPUT_BLT_PIXEL);
layer->buffer = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL*)kmalloc(buf_size);
if (!layer->buffer) {
serial_write("LAYER: buffer alloc failed for ");
serial_write(name);
serial_write("\n");
g_layer_count--;
return NULL;
}
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* p = layer->buffer;
for (UINTN i = 0; i < (UINTN)w * h; i++) {
p->Blue = 0; p->Green = 0; p->Red = 0; p->Reserved = 0;
p++;
}
layer_insert_sorted(layer);
serial_write("LAYER: created '");
serial_write(name);
serial_write("' id=");
serial_write_hex(id);
serial_write("\n");
return layer;
}
void layer_destroy(layer_t* layer) {
if (!layer) return;
layer_remove(layer);
if (layer->buffer) {
kfree(layer->buffer);
layer->buffer = NULL;
}
if (g_focused == layer) g_focused = NULL;
if (g_switch_target == layer) {
g_switch_target = NULL;
g_switch_pending = false;
}
serial_write("LAYER: destroyed '");
serial_write(layer->name);
serial_write("'\n");
}
layer_t* layer_get_by_id(UINT32 id) {
if (id >= LAYER_MAX) return NULL;
layer_t* l = &g_layers[id];
return l->buffer ? l : NULL;
}
layer_t* layer_get_focused(void) {
return g_focused;
}
void layer_set_z(layer_t* layer, int z) {
if (!layer) return;
layer_remove(layer);
layer->z = z;
layer_insert_sorted(layer);
}
void layer_set_pos(layer_t* layer, int x, int y) {
if (!layer) return;
layer->x = x;
layer->y = y;
}
void layer_set_visible(layer_t* layer, bool visible) {
if (!layer) return;
layer->visible = visible;
}
// --- Sorted insert/remove ---
static void layer_insert_sorted(layer_t* layer) {
layer->next = NULL;
if (!g_layer_list || layer->z < g_layer_list->z) {
layer->next = g_layer_list;
g_layer_list = layer;
return;
}
layer_t* cur = g_layer_list;
while (cur->next && cur->next->z <= layer->z) {
cur = cur->next;
}
layer->next = cur->next;
cur->next = layer;
}
static void layer_remove(layer_t* layer) {
if (!g_layer_list) return;
if (g_layer_list == layer) {
g_layer_list = layer->next;
layer->next = NULL;
return;
}
layer_t* cur = g_layer_list;
while (cur->next && cur->next != layer) {
cur = cur->next;
}
if (cur->next == layer) {
cur->next = layer->next;
layer->next = NULL;
}
}
static layer_t* find_next_window(layer_t* from) {
layer_t* start = from ? from->next : g_layer_list;
if (!start) start = g_layer_list;
layer_t* cur = start;
do {
if (cur->type == LAYER_TYPE_WINDOW && cur->visible) {
return cur;
}
cur = cur->next;
if (!cur) cur = g_layer_list;
} while (cur != start);
return NULL;
}
// --- Initialization ---
void layer_init(void) {
UINT32 hr = g_gfx.hr;
UINT32 vr = g_gfx.vr;
UINTN buf_size = (UINTN)hr * vr * sizeof(EFI_GRAPHICS_OUTPUT_BLT_PIXEL);
g_back_buffer = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL*)kmalloc(buf_size);
if (!g_back_buffer) {
serial_write("LAYER: back buffer alloc FAILED\n");
return;
}
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* p = g_back_buffer;
for (UINTN i = 0; i < (UINTN)hr * vr; i++) {
p->Blue = 0; p->Green = 0; p->Red = 0; p->Reserved = 0;
p++;
}
// Register keyboard IRQ and unmask
idt_set_handler(PIC_IRQ_BASE + 1, ps2_irq_handler);
pic_unmask_irq(1);
serial_write("LAYER: compositor init OK (back buffer = ");
serial_write_hex(buf_size);
serial_write(" bytes)\n");
}
// --- Compositor task ---
void layer_compositor_task(void) {
serial_write("LAYER: compositor task running\n");
UINT32 hr = g_gfx.hr;
UINT32 vr = g_gfx.vr;
while (1) {
// Process deferred Shift+F10 switch (safe: not inside IRQ)
if (g_switch_pending) {
g_switch_pending = false;
layer_t* target = (layer_t*)g_switch_target;
if (target && target->visible && target->type == LAYER_TYPE_WINDOW) {
g_focused = target;
layer_set_z(target, 99);
serial_write("LAYER: Shift+F10 -> '");
serial_write(target->name);
serial_write("'\n");
}
}
// Clear back buffer
EFI_GRAPHICS_OUTPUT_BLT_PIXEL black = {0, 0, 0, 0};
gfx_fill_rect(g_back_buffer, hr, vr, 0, 0, hr, vr, black);
// Composite layers from lowest z to highest
layer_t* cur = g_layer_list;
while (cur) {
if (cur->visible && cur->buffer) {
int sx = 0, sy = 0;
int dx = cur->x, dy = cur->y;
UINT32 sw = cur->w, sh = cur->h;
if (dx < 0) { sx = -dx; sw -= sx; dx = 0; }
if (dy < 0) { sy = -dy; sh -= sy; dy = 0; }
if (dx + (int)sw > (int)hr) sw = hr - dx;
if (dy + (int)sh > (int)vr) sh = vr - dy;
if (sw == 0 || sh == 0) { cur = cur->next; continue; }
for (UINT32 row = 0; row < sh; row++) {
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* src = cur->buffer + ((UINTN)cur->w * (sy + row)) + sx;
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* dst = g_back_buffer + ((UINTN)hr * (dy + row)) + dx;
for (UINT32 col = 0; col < sw; col++) {
dst->Blue = src->Blue;
dst->Green = src->Green;
dst->Red = src->Red;
dst->Reserved = src->Reserved;
src++;
dst++;
}
}
}
cur = cur->next;
}
// Blit to screen
g_gfx.GOP->Blt(
g_gfx.GOP,
g_back_buffer,
EfiBltBufferToVideo,
0, 0, 0, 0,
hr, vr, 0
);
yield();
}
}
+47 -26
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@@ -1,6 +1,8 @@
#include <efi.h>
#include <graphics/context.h>
#include <graphics/draw.h>
#include <graphics/rect.h>
#include <graphics/layer.h>
#include <fonts/pixel_font.h>
#include <serial.h>
#include <common.h>
@@ -155,34 +157,53 @@ extern "C" void kernel_main() {
// --- Multitasking demo ---
serial_write("Sylva: creating tasks...\n");
// Task A: prints messages — preemption handles time slicing
task_create("taskA", []() {
for (int i = 0; i < 10; i++) {
serial_write("[taskA] running iteration ");
serial_write_hex(i);
serial_write("\n");
for (volatile int j = 0; j < 50000000; j++) {}
}
serial_write("[taskA] done\n");
});
// Init compositor (allocates back buffer, registers keyboard handler)
layer_init();
// Task B: prints messages
task_create("taskB", []() {
for (int i = 0; i < 5; i++) {
serial_write("[taskB] hello from taskB #");
serial_write_hex(i);
serial_write("\n");
for (volatile int j = 0; j < 50000000; j++) {}
}
serial_write("[taskB] done\n");
});
// Create desktop layer (full screen, z=0)
layer_t* desktop = layer_create("desktop", LAYER_TYPE_DESKTOP, g_gfx.hr, g_gfx.vr);
if (desktop) {
layer_set_z(desktop, 0);
// Fill with dark blue
EFI_GRAPHICS_OUTPUT_BLT_PIXEL bg = {180, 80, 40, 0}; // BGRA: dark blue
gfx_fill_rect(desktop->buffer, g_gfx.hr, g_gfx.vr, 0, 0, g_gfx.hr, g_gfx.vr, bg);
layer_set_pos(desktop, 0, 0);
}
// Task C: short task
task_create("taskC", []() {
serial_write("[taskC] quick task\n");
for (volatile int j = 0; j < 50000000; j++) {}
serial_write("[taskC] finished\n");
});
// Create window 1 (centered)
layer_t* win1 = layer_create("window_1", LAYER_TYPE_WINDOW, 300, 200);
if (win1) {
layer_set_pos(win1, (int)(g_gfx.hr / 2) - 150, (int)(g_gfx.vr / 2) - 100);
layer_set_z(win1, 1);
// Fill with gray
EFI_GRAPHICS_OUTPUT_BLT_PIXEL win_color = {200, 200, 200, 0};
gfx_fill_rect(win1->buffer, 300, 200, 0, 0, 300, 200, win_color);
// White border
EFI_GRAPHICS_OUTPUT_BLT_PIXEL border = {255, 255, 255, 0};
gfx_draw_rect(win1->buffer, 300, 200, 0, 0, 300, 200, border);
// Title bar (blue strip at top)
EFI_GRAPHICS_OUTPUT_BLT_PIXEL title_bar = {180, 100, 30, 0};
gfx_fill_rect(win1->buffer, 300, 200, 0, 0, 300, 30, title_bar);
}
// Create window 2 (offset from center)
layer_t* win2 = layer_create("window_2", LAYER_TYPE_WINDOW, 250, 180);
if (win2) {
layer_set_pos(win2, (int)(g_gfx.hr / 2) - 50, (int)(g_gfx.vr / 2) - 40);
layer_set_z(win2, 2);
// Fill with light green
EFI_GRAPHICS_OUTPUT_BLT_PIXEL win2_color = {180, 220, 140, 0};
gfx_fill_rect(win2->buffer, 250, 180, 0, 0, 250, 180, win2_color);
// Dark border
EFI_GRAPHICS_OUTPUT_BLT_PIXEL border2 = {50, 50, 50, 0};
gfx_draw_rect(win2->buffer, 250, 180, 0, 0, 250, 180, border2);
// Title bar
EFI_GRAPHICS_OUTPUT_BLT_PIXEL title2 = {160, 180, 100, 0};
gfx_fill_rect(win2->buffer, 250, 180, 0, 0, 250, 28, title2);
}
// Compositor task (replaces the old demo tasks)
task_create("compositor", layer_compositor_task);
serial_write("Sylva: starting preemptive scheduler\n");
scheduler_run(); // never returns