Files
Sylva/kernel/graphics/layer.cpp
T
2026-06-06 10:37:51 +08:00

312 lines
8.2 KiB
C++

#include <graphics/layer.h>
#include <graphics/draw.h>
#include <graphics/context.h>
#include <memory/heap.h>
#include <memory/pmm.h>
#include <scheduler.h>
#include <serial.h>
#include <interrupt/idt.h>
#include <interrupt/pic.h>
#include <string_utils.h>
// 图层列表(按 z 排序,最低在前)
static layer_t g_layers[LAYER_MAX];
static UINT32 g_layer_count = 0;
static layer_t* g_layer_list = NULL;
// 合成器后台缓冲区
static EFI_GRAPHICS_OUTPUT_BLT_PIXEL* g_back_buffer = NULL;
// 焦点追踪
static layer_t* g_focused = NULL;
// Shift+F10 状态(由 IRQ 处理函数设置,合成器消费)
static volatile bool g_shift_held = false;
static volatile bool g_switch_pending = false;
static volatile layer_t* g_switch_target = NULL;
// PS/2 扫描码集 1
#define PS2_F10 0x44
#define PS2_LSHIFT 0x2A
#define PS2_RSHIFT 0x36
#define PS2_BREAK_BIT 0x80
// 前向声明
static void layer_insert_sorted(layer_t* layer);
static void layer_remove(layer_t* layer);
static layer_t* find_next_window(layer_t* from);
// PS/2 键盘 IRQ 处理
static void ps2_irq_handler(trap_frame* frame) {
(void)frame;
pic_send_eoi(1);
UINT8 sc;
ASM("inb %1, %0" : "=a"(sc) : "Nd"((UINT16)0x60));
bool is_break = (sc & PS2_BREAK_BIT) != 0;
UINT8 code = sc & 0x7F;
if (code == PS2_LSHIFT || code == PS2_RSHIFT) {
g_shift_held = !is_break;
return;
}
if (!is_break && g_shift_held && code == PS2_F10) {
layer_t* next = find_next_window((layer_t*)g_focused);
if (next) {
g_switch_target = next;
g_switch_pending = true;
}
}
}
// 图层管理
layer_t* layer_create(const char* name, layer_type_t type, UINT32 w, UINT32 h) {
if (g_layer_count >= LAYER_MAX) {
serial_write("LAYER: limit reached\n");
return NULL;
}
UINT32 id = g_layer_count++;
layer_t* layer = &g_layers[id];
layer->id = id;
layer->type = type;
layer->x = 0;
layer->y = 0;
layer->w = w;
layer->h = h;
layer->z = 0;
layer->visible = true;
layer->next = NULL;
str_copy(layer->name, name, LAYER_NAME_LEN);
UINTN buf_size = (UINTN)w * h * sizeof(EFI_GRAPHICS_OUTPUT_BLT_PIXEL);
layer->buffer = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL*)kmalloc(buf_size);
if (!layer->buffer) {
serial_write("LAYER: buffer alloc failed for ");
serial_write(name);
serial_write("\n");
g_layer_count--;
return NULL;
}
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* p = layer->buffer;
for (UINTN i = 0; i < (UINTN)w * h; i++) {
p->Blue = 0; p->Green = 0; p->Red = 0; p->Reserved = 0;
p++;
}
layer_insert_sorted(layer);
serial_write("LAYER: created '");
serial_write(name);
serial_write("' id=");
serial_write_hex(id);
serial_write("\n");
return layer;
}
void layer_destroy(layer_t* layer) {
if (!layer) return;
layer_remove(layer);
if (layer->buffer) {
kfree(layer->buffer);
layer->buffer = NULL;
}
if (g_focused == layer) g_focused = NULL;
if (g_switch_target == layer) {
g_switch_target = NULL;
g_switch_pending = false;
}
serial_write("LAYER: destroyed '");
serial_write(layer->name);
serial_write("'\n");
}
layer_t* layer_get_by_id(UINT32 id) {
if (id >= LAYER_MAX) return NULL;
layer_t* l = &g_layers[id];
return l->buffer ? l : NULL;
}
layer_t* layer_get_focused(void) {
return g_focused;
}
void layer_set_z(layer_t* layer, SSINT32 z) {
if (!layer) return;
layer_remove(layer);
layer->z = z;
layer_insert_sorted(layer);
}
void layer_set_pos(layer_t* layer, SSINT32 x, SSINT32 y) {
if (!layer) return;
layer->x = x;
layer->y = y;
}
void layer_set_visible(layer_t* layer, bool visible) {
if (!layer) return;
layer->visible = visible;
}
// 有序插入/移除
static void layer_insert_sorted(layer_t* layer) {
layer->next = NULL;
if (!g_layer_list || layer->z < g_layer_list->z) {
layer->next = g_layer_list;
g_layer_list = layer;
return;
}
layer_t* cur = g_layer_list;
while (cur->next && cur->next->z <= layer->z) {
cur = cur->next;
}
layer->next = cur->next;
cur->next = layer;
}
static void layer_remove(layer_t* layer) {
if (!g_layer_list) return;
if (g_layer_list == layer) {
g_layer_list = layer->next;
layer->next = NULL;
return;
}
layer_t* cur = g_layer_list;
while (cur->next && cur->next != layer) {
cur = cur->next;
}
if (cur->next == layer) {
cur->next = layer->next;
layer->next = NULL;
}
}
static layer_t* find_next_window(layer_t* from) {
layer_t* start = from ? from->next : g_layer_list;
if (!start) start = g_layer_list;
layer_t* cur = start;
do {
if (cur->type == LAYER_TYPE_WINDOW && cur->visible) {
return cur;
}
cur = cur->next;
if (!cur) cur = g_layer_list;
} while (cur != start);
return NULL;
}
// 初始化
void layer_init(void) {
UINT32 hr = g_gfx.hr;
UINT32 vr = g_gfx.vr;
UINTN buf_size = (UINTN)hr * vr * sizeof(EFI_GRAPHICS_OUTPUT_BLT_PIXEL);
g_back_buffer = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL*)kmalloc(buf_size);
if (!g_back_buffer) {
serial_write("LAYER: back buffer alloc FAILED\n");
return;
}
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* p = g_back_buffer;
for (UINTN i = 0; i < (UINTN)hr * vr; i++) {
p->Blue = 0; p->Green = 0; p->Red = 0; p->Reserved = 0;
p++;
}
// 注册键盘 IRQ 并取消屏蔽
idt_set_handler(PIC_IRQ_BASE + 1, ps2_irq_handler);
pic_unmask_irq(1);
serial_write("LAYER: compositor init OK (back buffer = ");
serial_write_hex(buf_size);
serial_write(" bytes)\n");
}
// 合成器任务
void layer_compositor_task(void) {
serial_write("LAYER: compositor task running\n");
UINT32 hr = g_gfx.hr;
UINT32 vr = g_gfx.vr;
while (1) {
// 处理延迟的 Shift+F10 窗口切换
if (g_switch_pending) {
g_switch_pending = false;
layer_t* target = (layer_t*)g_switch_target;
if (target && target->visible && target->type == LAYER_TYPE_WINDOW) {
g_focused = target;
layer_set_z(target, 99);
serial_write("LAYER: Shift+F10 -> '");
serial_write(target->name);
serial_write("'\n");
}
}
// 清除后台缓冲区
EFI_GRAPHICS_OUTPUT_BLT_PIXEL black = {0, 0, 0, 0};
draw_set_target(g_back_buffer, hr, vr);
draw_rect(0, 0, hr, vr, black);
draw_set_default_target();
// 按 z 从低到高合成图层
layer_t* cur = g_layer_list;
while (cur) {
if (cur->visible && cur->buffer) {
SSINT32 sx = 0, sy = 0;
SSINT32 dx = cur->x, dy = cur->y;
UINT32 sw = cur->w, sh = cur->h;
if (dx < 0) { sx = -dx; sw -= sx; dx = 0; }
if (dy < 0) { sy = -dy; sh -= sy; dy = 0; }
if (dx + (SSINT32)sw > (SSINT32)hr) sw = hr - dx;
if (dy + (SSINT32)sh > (SSINT32)vr) sh = vr - dy;
if (sw == 0 || sh == 0) { cur = cur->next; continue; }
for (UINT32 row = 0; row < sh; row++) {
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* src = cur->buffer + ((UINTN)cur->w * (sy + row)) + sx;
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* dst = g_back_buffer + ((UINTN)hr * (dy + row)) + dx;
for (UINT32 col = 0; col < sw; col++) {
dst->Blue = src->Blue;
dst->Green = src->Green;
dst->Red = src->Red;
dst->Reserved = src->Reserved;
src++;
dst++;
}
}
}
cur = cur->next;
}
// Blit 到屏幕
uefi_call_wrapper(g_gfx.GOP->Blt, 10,
g_gfx.GOP,
g_back_buffer,
EfiBltBufferToVideo,
(UINTN)0, (UINTN)0, (UINTN)0, (UINTN)0,
(UINTN)hr, (UINTN)vr, (UINTN)0
);
yield();
}
}