Files
Sylva/graphics/context.cpp
T
2026-06-06 09:00:56 +08:00

40 lines
1.2 KiB
C++

// GFX 存在的意义是什么?
// 每一次想要draw pixel,都需要传入GOP的各种参数,
// 加入 GFX 后,GOP 的context就是全局的,可以直接用
// 而不用显示传递参数到draw的函数里
#include <graphics/context.h>
gfx_context g_gfx;
draw_target g_draw_target;
void gfx_init(EFI_GRAPHICS_OUTPUT_PROTOCOL *GOP) {
g_gfx.GOP = GOP;
g_gfx.hr = GOP->Mode->Info->HorizontalResolution;
g_gfx.vr = GOP->Mode->Info->VerticalResolution;
g_gfx.base = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL *) GOP->Mode->FrameBufferBase;
g_draw_target.buf = g_gfx.base;
g_draw_target.w = g_gfx.hr;
g_draw_target.h = g_gfx.vr;
}
void gfx_clear(void) {
EFI_GRAPHICS_OUTPUT_BLT_PIXEL black = {0, 0, 0, 0};
uefi_call_wrapper(g_gfx.GOP->Blt, 10,
g_gfx.GOP, &black, EfiBltVideoFill,
(UINTN)0, (UINTN)0, (UINTN)0, (UINTN)0,
(UINTN)g_gfx.hr, (UINTN)g_gfx.vr, (UINTN)0);
}
void draw_set_target(EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, SUINT32 w, SUINT32 h) {
g_draw_target.buf = buf;
g_draw_target.w = w;
g_draw_target.h = h;
}
void draw_set_default_target(void) {
g_draw_target.buf = g_gfx.base;
g_draw_target.w = g_gfx.hr;
g_draw_target.h = g_gfx.vr;
}