#include // --- Global (framebuffer) --- void global_draw_pixel(unsigned int x, unsigned int y, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color) { EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p = g_gfx.base + (g_gfx.hr * y) + x; p->Blue = color.Blue; p->Green = color.Green; p->Red = color.Red; p->Reserved = color.Reserved; } void global_draw_rect(unsigned int bx, unsigned int by, unsigned int ex, unsigned int ey, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color) { for (unsigned int x = bx; x <= ex; x++) for (unsigned int y = by; y <= ey; y++) global_draw_pixel(x, y, color); } // --- Current target buffer --- void draw_pixel(unsigned int x, unsigned int y, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color) { if (x >= g_draw_target.w || y >= g_draw_target.h) return; EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p = g_draw_target.buf + (g_draw_target.w * y) + x; p->Blue = color.Blue; p->Green = color.Green; p->Red = color.Red; p->Reserved = color.Reserved; } void draw_rect(unsigned int bx, unsigned int by, unsigned int ex, unsigned int ey, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color) { for (unsigned int x = bx; x <= ex; x++) for (unsigned int y = by; y <= ey; y++) draw_pixel(x, y, color); }