#include #include #include #include static unsigned int pf_x = 0; static unsigned int pf_y = 1; void pf_reset_position(void) { // 其实应该还要清一下屏,后面思考一个安全的做法 pf_x = 0; pf_y = 1; } void pf_print_char(char c, unsigned int basex, unsigned int basey, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color) { for (unsigned int y = 0; y < 16; y++) { unsigned char data = hankaku_pixels[c][y]; for (int x = 7; x >= 0; x--) { // 解码Hankaku字体 /* 既然都在这了,就讲一下Hankaku字体是如何解码的 比如一个 {0x00, 0x82, 0x82, 0x44, 0x44, 0x44, 0x28, 0x28, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00} 每一个Hex代表一行,比如0x82就是一行,转换成Bin得到10000010,1代表有像素,0代表没像素 */ unsigned int current = data & 1; data >>= 1; if (current) draw_pixel(basex + x, basey + y, color); } } } void pf_print(const char* text, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color) { for (unsigned int i = 0; i < strlen(text); i++) { char c = text[i]; if (c == '\n') { pf_x = 0; pf_y++; if ((pf_y - 1) * 16 >= g_gfx.vr) { gfx_clear(); pf_y = 1; } continue; } if (pf_x * 9 + 9 > g_gfx.hr) { pf_x = 0; pf_y++; if ((pf_y - 1) * 16 >= g_gfx.vr) { gfx_clear(); pf_y = 1; } } pf_print_char(c, pf_x * 9, (pf_y - 1) * 16, color); pf_x++; } }