[refactor] Organize INT
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+3
-2
@@ -1,9 +1,10 @@
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#pragma once
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#include <types.h>
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#define ASM asm volatile
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static unsigned int strlen(const char* arr) { // 获取string长度
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int i = 0;
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static SUINT32 strlen(const char* arr) { // 获取string长度
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SSINT32 i = 0;
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while (arr[i++] != '\0');
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return i - 1;
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}
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@@ -1,7 +1,8 @@
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#pragma once
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#include <common.h>
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// Hankaku 字体,不动
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static unsigned char hankaku_pixels[256][16] = {
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static SUINT8 hankaku_pixels[256][16] = {
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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{0x10, 0x10, 0x38, 0x38, 0x7c, 0x7c, 0xfe, 0xfe, 0x7c, 0x7c, 0x38, 0x38, 0x10, 0x10, 0x00, 0x00},
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{0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x00, 0x00},
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@@ -2,6 +2,6 @@
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#include <graphics/context.h>
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void pf_print_char(char c, unsigned int basex, unsigned int basey,
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void pf_print_char(char c, SUINT32 basex, SUINT32 basey,
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL color = {255, 255, 255, 255}); // Pixel Font 打印字符
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void pf_print(const char* text, unsigned int basex, unsigned int basey, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color = {255, 255, 255, 255}); // Pixel Font 打印string
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void pf_print(const char* text, SUINT32 basex, SUINT32 basey, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color = {255, 255, 255, 255}); // Pixel Font 打印string
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@@ -3,11 +3,12 @@
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// 这个文件存在的目的是让graphics的draw功能不用每次传 GOP hr vr base
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#include <efi.h>
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#include <common.h>
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struct gfx_context {
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EFI_GRAPHICS_OUTPUT_PROTOCOL *GOP;
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unsigned int hr;
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unsigned int vr;
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SUINT32 hr;
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SUINT32 vr;
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL *base;
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};
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@@ -15,13 +16,13 @@ extern gfx_context g_gfx;
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struct draw_target {
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf;
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unsigned int w;
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unsigned int h;
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SUINT32 w;
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SUINT32 h;
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};
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extern draw_target g_draw_target;
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void gfx_init(EFI_GRAPHICS_OUTPUT_PROTOCOL *GOP);
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void gfx_clear(void);
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void draw_set_target(EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, unsigned int w, unsigned int h);
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void draw_set_target(EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, SUINT32 w, SUINT32 h);
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void draw_set_default_target(void);
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@@ -3,10 +3,10 @@
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#include <efi.h>
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#include <graphics/context.h>
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void global_draw_pixel(unsigned int x, unsigned int y, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color);
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void global_draw_rect(unsigned int bx, unsigned int by, unsigned int ex, unsigned int ey,
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void global_draw_pixel(SUINT32 x, SUINT32 y, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color);
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void global_draw_rect(SUINT32 bx, SUINT32 by, SUINT32 ex, SUINT32 ey,
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL color);
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void draw_pixel(unsigned int x, unsigned int y, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color);
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void draw_rect(unsigned int bx, unsigned int by, unsigned int ex, unsigned int ey,
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void draw_pixel(SUINT32 x, SUINT32 y, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color);
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void draw_rect(SUINT32 bx, SUINT32 by, SUINT32 ex, SUINT32 ey,
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL color);
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@@ -1,6 +1,7 @@
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#pragma once
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#include <efi.h>
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#include <common.h>
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#define LAYER_MAX 32
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#define LAYER_NAME_LEN 32
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@@ -16,9 +17,9 @@ typedef struct layer {
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UINT32 id;
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char name[LAYER_NAME_LEN];
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layer_type_t type;
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int x, y;
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SSINT32 x, y;
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UINT32 w, h;
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int z;
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SSINT32 z;
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bool visible;
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL* buffer;
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struct layer* next;
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@@ -30,8 +31,8 @@ void layer_init(void);
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// Layer management
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layer_t* layer_create(const char* name, layer_type_t type, UINT32 w, UINT32 h);
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void layer_destroy(layer_t* layer);
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void layer_set_z(layer_t* layer, int z);
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void layer_set_pos(layer_t* layer, int x, int y);
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void layer_set_z(layer_t* layer, SSINT32 z);
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void layer_set_pos(layer_t* layer, SSINT32 x, SSINT32 y);
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void layer_set_visible(layer_t* layer, bool visible);
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layer_t* layer_get_by_id(UINT32 id);
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layer_t* layer_get_focused(void);
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@@ -0,0 +1,15 @@
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#pragma once
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#include <stdint.h>
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// Signed integers
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#define SSINT8 int8_t
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#define SSINT16 int16_t
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#define SSINT32 int32_t
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#define SSINT64 int64_t
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// Unsigned integers
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#define SUINT8 uint8_t
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#define SUINT16 uint16_t
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#define SUINT32 uint32_t
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#define SUINT64 uint64_t
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