[refactor] Organize INT
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@@ -3,10 +3,10 @@
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#include <graphics/draw.h>
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#include <common.h>
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void pf_print_char(char c, unsigned int basex, unsigned int basey, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color) {
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for (unsigned int y = 0; y < 16; y++) {
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unsigned char data = hankaku_pixels[c][y];
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for (int x = 7; x >= 0; x--) {
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void pf_print_char(char c, SUINT32 basex, SUINT32 basey, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color) {
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for (SUINT32 y = 0; y < 16; y++) {
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SUINT8 data = hankaku_pixels[c][y];
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for (SSINT32 x = 7; x >= 0; x--) {
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// 解码Hankaku字体
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/*
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既然都在这了,就讲一下Hankaku字体是如何解码的
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@@ -14,7 +14,7 @@ void pf_print_char(char c, unsigned int basex, unsigned int basey, EFI_GRAPHICS_
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{0x00, 0x82, 0x82, 0x44, 0x44, 0x44, 0x28, 0x28, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00}
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每一个Hex代表一行,比如0x82就是一行,转换成Bin得到10000010,1代表有像素,0代表没像素
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*/
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unsigned int current = data & 1;
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SUINT32 current = data & 1;
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data >>= 1;
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if (current)
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draw_pixel(basex + x, basey + y, color);
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@@ -22,8 +22,8 @@ void pf_print_char(char c, unsigned int basex, unsigned int basey, EFI_GRAPHICS_
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}
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}
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void pf_print(const char* text, unsigned int basex, unsigned int basey, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color) {
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for (unsigned int i = 0; i < strlen(text); i++) {
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void pf_print(const char* text, SUINT32 basex, SUINT32 basey, EFI_GRAPHICS_OUTPUT_BLT_PIXEL color) {
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for (SUINT32 i = 0; i < strlen(text); i++) {
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char c = text[i];
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pf_print_char(c, basex + i * 8, basey, color); // 只要 字数 * 8 + basex 不爆hr就没事
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}
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